Fallout 76 will also feature the magazines of the previous games which can be collected but much like the Bobbleheads, they have changed a slightly in what they do for the player.
In the previous Fallout games, when a magazine was collected it provided a permanent increase in a particular attribute but in Fallout 76 once looted they will not be activated straight away and be in your inventory.
When the player is ready they can use the magazine to provide a temporary bonus for an hour and the magazine likely provides the same sort of effect as they did in the other titles.
Magazine bonuses can also be stacked if you can find the same one again, it will refill the timer.
Like Bobbleheads, they are instance level objects so once collected by a single player they will be removed from the world. How they spawn and placed in the world is still unconfirmed.
Below is a list of magazine perk effects that in Fallout 76 are a limited timed buff of 1 hour, something which is different from the previous games that have had permanent bonuses for your character.
Name | Issues | Related perk |
---|---|---|
Astoundingly Awesome Tales | #1 Attack of the Fishmen | Damage vs Mirelurks +15% |
#12 Giant Insects Invade | Disease Chance -30% | |
Backwoodsman | #2 Down Home Cookin’ | +25% Tomahawk Dmg. |
#4 Hardy as a Sasquatch | +50% to Gain Double Yield From Plants | |
#7 Art of the Tomahawk | -50% food/drink disease chance | |
#10 Nightmare in the Garden | +50% Workshop Turret Dmg. | |
Grognak the Barbarian | #4 In the Bosom of the Corsair Queen | Melee Crit Dmg +30 |
#6 Enter Maula: War Maiden of Mars | -75% Melee Weapon Weight | |
Guns and Bullets | #3 | Ballistic Gun Crit Dmg +30% |
Live & Love | #2 Nuke-the-Man! | +5% damage when in a team |
#4 The Secretary Charmer | +10% AP Regen when in a team | |
#7 | +10 Max AP | |
Scouts’ Life | #1 Purifying the Wilderness | Rad ingestion -30 |
#2 Natural Mosquito Repellants | 25% Less Dmg. from Insects | |
#8 | Sprint AP cost -20% | |
#10 Maintaining your Gear | Item condition loss -30% | |
Tales from the West Virginia Hills | #5 Who Goes There? The Strange Encounter in Flatwoods | +15% damage vs the Flatwoods Alien |
Tesla Science Magazine | #5 | -20% heavy weapon ammo consumption |
#6 Geckos and Gamma Radiation | +15% Damage vs. the Mothman. | |
Tumblers Today | #1 Bobby Pins – More Effective Than Lockpicks? | Locking “Sweet Spot” +20% |
#3 | Pick Locks of 1 Higher Tier | |
U.S. Covert Operations Manual | ||
Unstoppables | #1 De-Capitalists | +5% Chance to Avoid Dmg. |
#2 | +20% chance to avoid Damage from Scorched |
As magazines like Bobbleheads are randomly spawned in the world, the could end up anywhere but it is likely that some logic applies to where they’ll be. It’s worth checking places a magazine would usually be like on tables, worktops and near workbenches or boxes.
Location | description |
---|---|
Alpine River Cabins | On a round table in the treehouse up the hill on the south side of the area. |
Appalachian Antiques | Behind the counter to the left of the cash register |
Beckley | In the women’s bathroom of the gas station, behind a locked (Picklock 0) door. |
Big B’s Rest Stop | Near the food serving area by the stairs in the rest stop building. |
Bolton Greens | On the front reception desk, beside the bell. |
Camden Park | Located on rollercoaster in the seat. |
Camp Adams | Located on a bench around the central campfire. |
Camp Venture | On a set of shelves near the overseer’s cache in the command centre. |
Charleston trainyard | In an open locker in the catwalk areas of the lower areas, near a terminal |
Dolly Sods Wilderness | In the ground floor bathroom of the residential building. |
Dolly Sods Wilderness | On a magazine rack in the room with the grand piano in the camp office building. |
The Giant Teapot | In a basket in the Red Rocket stop. |
Grafton Dam | Near some pipes in the SouthWest corner |
Horizon’s Rest | On a TV stand in one of the parts of the crashed plane |
Lewis & Sons Farming Supply | In the red broken open shed, immediately east of the barn. It will be sitting on a cabinet next to three sealed glass jars. |
Landview Lighthouse | On the picnic table next to a dead settler in the picnic pavilion to the north of the lighthouse. |
Marigold Pavilion | To the left of the red dirty mattress on the second floor. |
Morgantown trainyard | On a wooden box in the tower |
Mosstown | On a magazine rank in the eastern section, next to a level 3 safe |
New Appalachian central trainyard | On a desk in the tower |
Philippi Battlefield Cemetery | Upstairs on the floor |
Pioneer Scout Camp | Next to the outhouse beside the archery range. |
Ranger district office | On the floor in the room with the fireplace |
Relay tower LW-B1-22 | Inside on the central terminal station |
Ripper Alley | In the small lookout tower |
Silva homestead | On the bottom of a metal shelf between the armour workbench and weapons workbench in the large storage area near the silo |
Sons of Dane compound | In the cellar on a table with a microscope |
Treetops | On the second-to-top level, on a table next to a birdhouse. |
Tygart water treatment | On a table in the northeast corner of the fenced in area, next to a radio. |
Tyler County Fairgrounds | On the left barrel in a stable area on the east side of the fairgrounds, near the large slide. |
Whitespring golf club | On a bookshelf in the fancy lounge on the bottom floor (next to the locker room). |
Wavy Willard’s Water Park | In the underground maintence section near the workbench a magazine can sometimes be found. |
Twin Lakes | On a ledge next to a deflated boat |
Uncanny Caverns | On a magazine rack in the corner of the gift shop. |