Something new to Fallout 76 is Diseases in which the player can catch when fighting monsters or stepping on things like rusty nail traps. This adds another layer of making it harder to survive when out in the wasteland on top of managing your hunger and thirst.
Diseases are detrimental effects to your status and abilities which you can get by:
Diseases just make things that little bit harder such as increases your thirst or making you bleed out when attacked to health is lost.
They are different from Mutations though, as diseases are limited for a certain amount of time but if you die will still be right there when you respawn. You can remove a Diseases though if you want by taking antibiotics or find a Diseases Cure which will cure one disease.
Disease Name | Effects |
Blight | -1 to All SPECIALs |
Blood Worms | Take 25% More Damage |
Bone Worms | Take 50% More Limb Damage |
Dysentery | Periodic Water Loss |
Fever Claw | -25% Damage with Melee Weapons |
Flap Limb | -2 STR |
Glowing Pustules | Bleed Radiation from Wounds |
Heat Flashes | -2 END |
Jelly Fingers | +50% Ranged VATS AP Cost |
Lock Joint | +50% Melee VATS AP Cost |
Needle Spine | -10 Carry Weight |
Parasites | Periodic Food Loss |
Rad Worms | Take 50% More Radiation Damage |
Rattle Hands | -25% Damage with Ranged Weapons |
Shell Shock | Action Point Drain from Wounds |
Sludge Lung | -50% AP and AP Regen |
Snot Ear | -2 PER |
Swamp Gas | -2 CHR |
Swamp Itch | -2 AGI |
Weeping Sores | Bleed from Wounds |
The Woopsies | -2 LCK |