Fallout 76 has a spate of different reviews over the last week or so and we’ve sunk some hours into the game to try out a variety of different systems, quests and fought some monsters to see if we agreed with the overall consensus or if a diamond in the rough is waiting to be polished for it to be truly what it should be.
Fallout 76 is an experimental version of the wasteland that Bethesda has concocted to see if the open-world RPG formula can work as a smaller based MMO type game. The map is larger than ever but the NPCs have been removed and the other humans left to explore the wastelands tie in with the narrative of other Vault 76 dwellers looking to reclaim the wastes.
Each part of the map is broken into six main areas each with their environmental differences from the lush forests, to an irritated bog. Walking through the different areas are both beautiful and eerie at the same time thanks to the aftermath of the atomic war. This is where the lack of other characters adds to the overall feel of the wasteland. West Virginia is still not completely mutated like Fallout 3 & 4 and wildlife is still mutating and changing. This makes for much brighter scenery which has not been seen before, along with more familiar animals.
A good idea on paper of removing humans from the world apart from the handful of vault dwellers becomes a problem though when your main connection to the world is through one-sided computer screen interactions, pre-recorded notes left from humans long dead and the odd chance encounter with the other surviving real-world players.