Rally games have been around for quite some time now, with games like Championship Rally coming out in the early 90’s for the NES, to the late Colin McRae Rally games on the PlayStation One which evolved into the DiRT franchise we know today. World Rally Championship joined the scene in 2001 which was the first rally series to be official licensed and endorsed by the FIA World Rally Championship, featuring all 14 official tracks in the 2001 season. WRC 6 is the next game in the now highly esteemed franchise, despite going through three different developers and currently settling at Kylotonn Games. We were able to take a trip to Paris, speak to some of the guys from Kylotonn, and thoroughly explore WRC 6 for ourselves with both a full simulator experience, and a simple controller.
WRC 6 is the first game in the series to solely be on the current generation of platforms. WRC 5 released on the PlayStation 3 and Xbox 360 because Kylotonn wanted to provide access to the game to as many players as possible despite the technical limitations, but this time around they’ve opted to maximise the potential of the systems and move on from the older generation – and it shows. The environments are incredibly detailed, rays of sunshine through the trees look stunning while the raindrops streaming down the windshield are nearing the visual fidelity seen in DriveClub.