The narrative is zany to say the least. It’s very focused around humour, sometimes dark humour at that. The demolition of a children’s orphanage along with the mass murder of civilians with a shotgun are a few scenarios that spring to mind. This does however combine with the art style really well. As it’s animated, the cartoon-esque design allows for more outrageous behaviour and extends the boundaries to make it the light-hearted slapstick tale that it is. The story is propelled by the narrator whom is voiced extremely well, as are many of the other characters. Dynamic events which are created by the player are cleverly narrated, so you may hear different lines when doing multiple play-throughs. I often found myself giggling like a schoolgirl when one of the many jokes are cracked at Samuel’s expense.
The characters are all well-crafted apart from a few who don’t really have much screen-time, such as Samuel’s father and War, the Grim Reaper’s envious crush who I think should have played a more pivotal role than what’s present. The main protagonist, Samuel, has very few speaking lines and this does somewhat hinder the character development and progression although you still feel a small sense of it. The other main character is Death, literally. The hipster version of the Grim Reaper will be your best friend, even though he’s technically there to ensure your damnation to hell for eternity.
The tutorials are well-combined into the gameplay and don’t hold your hand one bit, you will be expected to automatically adjust to the manual controls or face tedious spouts of suffocation and tripping over your own feet. Lengthwise, the game isn’t very long as I hinted to previously. I managed to complete it within roughly two hours which did surprise me a bit and raises some concerns regarding value for money. The setting spans over a full 24-hour day with transitions to night time. You’ll also be visiting hell a few times, too so don’t forget to wrap up. Various locations are visited throughout the game and you do go back and forth at times to re-visit certain characters. This adds an extra excuse to explore as you can go back and look around to see things you may not have the first time around.