If you woke up after a two-year nap, only to discover that your family was dead and the world had been destroyed, what would be the first thing that you would do? In the case of Prince Laharl, the main character of Disgaea, he assembles a team of ragtag demons and other supernatural creatures and goes on the offensive to retrieve his throne. This is now the fourth time that the original game in the series has been released, and whilst it does offer some welcome modifications, there are a few moments where you have to think that the developers should have gone back to the drawing board.
Disgaea PC, as it is known for this release, has been advertised as an enhanced port of Disgaea – Afternoon of Darkness for the PlayStation Portable, which in itself is a remake of Disgaea – Hour of Darkness for the PlayStation 2. The game is set in the Netherworld, a world where bad is good, and vica versa. In order to avenge King Krichevskoy, Laharl must journey throughout the halls of the Netherworld, and attempt to reforge the alliances that his father forged during his tyrannical rule. When you first begin Laharl’s journey, there is little to distinguish it from any other tactical role-playing game from the last twenty years. Each chapter of the story takes place on several floors that are accessed through a Stargate-style warp hole in the Prince’s castle, and each is littered with a vast array of spawn from the depths that you must defeat in order to proceed. These include creatures such as imps, orcs and the souls of the dead reincarnated into penguin-like beings known as Prinnies.