God Eater has not long been over in the West but it has already found a pretty large following. With the successful embedment of the Monster Hunter franchise, God Eater 2: Rage Burst and its predecessors have been set up for success with their various similarities but this does by no means make it a copy.
God Eater is set in Japan after a post-apocalyptic event which sees the rise of huge monsters known as Aragami. You play a character who is part of an elite faction within the God Eater system known as the Blood faction (the the most creative name), the main source of your superior nature comes from a new set of abilities called Blood Arts, which differ depending on the type of weapon you use making it more like a different set of skill trees.
Further Blood Arts are unlocked via killing bigger enemies with that weapon and building up a gauge called Awakening. Once awakened you can equip your arts that come in the form of both passive and active abilities such as, an extra attack that does significant damage on a downed enemy or recovering health when the attack hits an Aragami. Adding the Blood Arts was a wise decision as it adds more depth to the melee based combat, something these games can struggle from and feel a little bland otherwise by hitting the same action and watching the same attacks over and over with no real benefit. With the skill trees for each weapon, players are able to focus on play styles they want and get the benefit in battle without losing access to other playstyles along the way, simply switch to a new weapon and you are off.
When out in the field, you are apart of a 4 man team where you can choose to play with 3 other AI controlled characters or online with your friends. As someone who has played some Monster Hunter in the past, God Eater seems to be a much more, less intimidating game and this is backed up by a control scheme which feels more fluid and reactive. Attacks are chained together nicely to form combos and evading and blocking feel much more natural and easier to pull of in the heat of battle, something which I found difficult in the Monster Hunter series.
The various Blood Art abilities are fun to use but can take some time to get used to. One of the most enjoyable experiences is being able to seamlessly swap from close range to long range and have an arsenal of different bullets to use depending on the situation at hand. This weapon type swapping brings back memories with Bloodborne of being able to strategically choose your combat style depending on your needs, firing from a distance can be crucial to gain that little time you need to recover stamina or use an item against a massive foe.