Wherever there is light, shadows will always exist. That sentiment is echoed often throughout nearly every fairy tale, and The Legend of Zelda series is no different. The Legend of Zelda Twilight Princess HD follows the story of two separate worlds, both tainted by the rise of darkness. This time around, Link is a humble farm hand, whose is dragged into the Twilight Realm after his friends are kidnapped. When Link awakens, he finds that he has been transformed into a wolf, and his only hope lies with the imp-like creature known as Midna. After being informed of the dark intentions by the guardian spirits of Hyrule, Link and Midna set out on a journey to defeat a malevolent sorcerer who plans to release an ancient evil, as well as prevent the two opposite worlds from becoming one.
In terms of gameplay, Twilight Princess HD follows the puzzle filled dungeons and overworld exploration formula used in previous games. After a brief set of tutorial missions, including the goat herding mini-game with the humorous “GOAT IN!” phrase, we are thrown into a dungeon with a boss at the centre of it. Each dungeon has an item that proves necessary to defeating said boss, solving more difficult puzzles and allowing access to previously unreachable areas. Upon completion, we are thrown in another set of story and fetch quests, followed by another dungeon. While some may consider the approach to be slightly old fashioned, the sense of adventure that is created from this structure is an art form that Nintendo have worked for years to perfect. While there are some minor flaws, such an over dependence on the dungeon’s new item to save the day, hearing that trademark puzzle solved jingle is never not satisfying.
Following the footsteps of The Wind Waker HD, the high definition remake of Twilight Princess does make some minor gameplay and graphical changes. With the help of the guardian spirits, Link is able to regain his human form within areas that have purified. The amount of collectable items, known as Tears of Light, needed to perform the exorcism have been slightly reduced from sixteen to twelve. While this does make this mini game of sorts easier to complete, it is certainly one of the most repetitive segments of the adventure, which many players would be happy to omit altogether. Certain treasure chests have also had their contents replaced with Stamps, which can be used in the Wii U’s Miiverse to easily create customised Legend of Zelda artwork.