Modern RPGs like Skyrim, Fallout and Witcher have been sung praises for their own strengths whether it be the questing system, the world or combat. With Elex they have tried to create an RPG which promotes flexibility with numerous mechanics that have taken inspiration from other successful RPGs.
It creates a unique adventure, one which you will struggle to find anywhere else with magic, mutants, futuristic technology and magic. It’s easily described as Fallout cross with Skyrim but unfortunately gets lost in a myriad of confusing menus and somewhat clunky combat. The first few hours are critical to getting used to a new game but ELEX fails to deliver the necessary information in a digestible way which will make a lot of players put their controllers down.
As you begin in the world of Magalan, you’ll be almost naked in a forest surrounded by monsters that are too strong for you to tackle. Running away is a valid strategy in some games like Dark Souls and is the case in ELEX but for the first 3-4 hours, it is mainly what you’d be doing. You’ll be thrown from marker to marker as you are given quests, one of the biggest in the start suggesting you join one of the three main factions. The problem is everything in the game is buried within menus and expandable lists and basic map making that it is so overwhelming to know where exactly you need to go. Guides on how to play ELEX are quite common if you search on the internet and this shows the lack of detail on the gameplay basics.