Assassin’s Creed Origins is a game which is surprisingly hard to work out why Ubisoft or any other game company has not yet decided to do an open world game set in Ancient Egypt. Reviewing this title, it became apparent how much lore, history and story can be driven into a game and it works wonders to revitalise the Assassin’s Creed franchise. It has a darker story than the other titles as your main character Bayek of Siwa confronts a twisted Egypt that is full of dodgy leaders and a pretty nasty pharaoh. Vines of narrative intertwine with one another, giving you a breath of fresh air with love, loss and the struggles of someone from a time where mass slavery, extreme poverty in-balance and death is “just” a part of life.
Bayek is a great character designed to tell the story of Egypt through the eyes of a Medjay, who was a warrior set out to protect of the ruler and all of the citizens. The great thing about his character is being able to feel his compassion to the civilians as you walk around and his interactions with the characters you meet along the way. Whether it be part of a side quest where you help a wife find his missing husband, or help a merchant recover a cart stolen by bandits, Bayek really feels like a warrior of the people. He shows this care for animals as he befriends them but also his swift justice killing only those who deserve to die for the sake of Egypt. A lot of protagonists in the Assassin’s Creed franchise have failed to really connect with me as a player, but Bayek, I really liked exploring around the Great Pyramid, inside tombs and battling across the desert.