Just Cause 3 Dev Spills Some Spicy Beans
Grab your heartburn remedies, as Just Cause 3's fiery entrance is expanded on Recently, a cinematic trailer for just Cause 3 surfaced, and with it brought speculation. The trailer showed all kinds of destruction, and oh so much fire. In an interview with Red Bull, Just Cause 3 director, Roland…
Rust Creator Gary Outlines His ‘Mind-Map’
Rusts creator reveals some loose plans for the future of the game in his mind map of development. Rust is one of the weirder Survival Craft games available at the moment. While originally having zombies, Rust moved away from that idea as too many other games have cursed themselves with…
DayZ developer engages questions in a Reddit AMA
DayZ developer Dean 'Rocket' Hall took part in an ask me anything session on Reddit last night, prompting much information about the next update. Many users had questions about the future of DayZ, including what features we could expect sooner rather than later. When asked about the potential for fortifying…
nDreams Say They’re Developing a PS4 Exclusive
nDreams, a UK developer who previously worked on content for Sony's Home app on PS3, has confirmed that they're currently developing a PS4-exclusive title, according to a report by electronictheatre. The company's CEO Patrick O' Luanaigh, writes of the news in an open letter: “I’m delighted to be able to…
Dice developer claims Battlefield 4 issues are “Higher than devs”
In a recent twitter war, a former DICE developer stated that the "Problem is higher than devs!". The "problem" referring to the many issues that consumers have had since Battlefield 4's launch over a month ago. Unfortunately many people don't understand the complexity of game development and the easiest target…
Thief Developer Removes Quick Time Events After Fan Feedback
In a blog post by Level Designer Daniel Windfeld Schmidt, who is working at the Eidos Montreal site on the latest Thief title has announced that due to fan feedback, Quick Time Events, or QTE's will not be featuring in this renovation of the series. "We’re not implementing [QTE]. To begin with, there were…
Valiant Hearts: The Great War Dev: ‘It’s Not the Number of Polygons That Make you Laugh or Cry’
When looking at Valiant Hearts: The Great War it is hard to peg exactly what is so alluring about it. For the IP development director Adrian Lacey, style and individuality have a large role to play here. She comments. “The styling has opened up different things where traditional, say a core shooter, may…