For over fifteen years, Sumo Digital have proven time and again to be one of the most proficient developers that focus on the racing genre. Their previous portfolio includes entries in the Outrun series, various iterations of the Colin McRae franchise and the recent crossover that is Sonic & All-Stars Racing Transformed. Instead of creating a third entry in the All-Stars racing series, Sumo Digital have opted to create a separate title, under the name of Team Sonic Racing. Can Sonic and his cast of animal friends create an enjoyable karting experience, or is the lack of additional franchises the straw that breaks the echidna’s back?
After being invited to take part in a racing tournament by a morally ambiguous tanuki named Dodon Pa, Sonic the Hedgehog, along with his friends, rivals and enemies decide to take part in order to discover the being’s true intentions. The storyline won’t win awards for its originality or intellectual complexity, but it is a highly enjoyable affair with the usual corny antics and pun filled dialogue that is similar to the kind that has been seen in the critically acclaimed Sonic Boom cartoon series.
Team Sonic Racing uses the same engine as All Stars Racing Transformed, albeit with some slight mechanic adjustments and an upgrade to sixty frames per second on all platforms aside from the Nintendo Switch. There doesn’t appear to be any slowdown present during races, which was one of the few complaints that could be said of its predecessor. The loading times between menus and races can be quite long, but mercifully, restarting a race from the pause menu is a nearly instantaneous affair.