Washing up on the shores of this cursed island, you can’t shake the feeling of déjà vu. Your sanctuary seems ever so familiar, the crumbling castles and fetid dungeons remind you of adventures you’ve taken long ago. While your weapons and armour look different, your mind drifts keeps drifting to thoughts of memories past as you play Salt and Sanctuary. You’ve done this all before.
This will be the feeling of many going into Salt and Sanctuary, that this Dark Souls-inspired action RPG lacks its own identity. Salt and Sanctuary does try to make this growing genre its own, but it either ends up making missteps which limit the player’s experience or just winds up falling back on tried and true mechanics. It does have its moments but when the many frustrating levels and bosses have you cursing at your screen, all you’ll want to do is to go back and play the games that inspired Salt and Sanctuary.
The Soulesian influence is writ large from the very moment you start Salt and Sanctuary, as you create your poor storm-tossed warrior in a manner similar to Dark Souls (right down to your starting trinket) and are thrown onto the cursed isle after fighting through a very short opening sequence on a ship. You read notes in bottles on how to use the game’s controls, rather than reading glowing messages carved into the ground and you eventually seek refuge in a Sanctuary, instead of round a bonfire. There is no real explanation of the world that you are in, you only know that you arrived here after your ship crashed and that you must find the princess that you were ferrying across the ocean, so that you can complete your mission of having her foster peace between two warring nations. The Soulslike mystery is supposed to kick in once you’ve reached the first Sanctuary but it feels more contrived than anything. Salt and Sanctuary is trying to emulate the atmosphere evoked by the Souls games, so much so that even its menus look the same. I understand trying to establish a link with fans that may be trying the game out due to its similarity with Souls but it just feels like pandering more than anything else, wearing the face of another series to entice fans in and then revealing something which doesn’t progress past being a homage to Souls. So, with little knowledge on your quest, you set out from the first Sanctuary to find the princess by defeating some bosses on the way. Even as you progress, you get no real sense of an overarching story like in Dark Souls, it just feels like a series of familiar themed zones with no real narrative through line to tie them all together.