Speaking of the cars, their designs for the most part are great representations of the originals. Seeing them revived in a new 3D environment is a great burst of nostalgia for fans of the classic Carmageddon back in 1997. But their looks are hindered by the games art style which is an unpleasent mess. The cars stand out on very basic and drab looking environments with pickups looking like items out of Borderlands or equivalent titles that use a cel-shaded look. The power ups looking like this actually stand to the games benefit as you are then enticed to drive over them and claim the weaponry or bonuses that lie within. But this strange combination makes Carmageddon look like a remaster version of a PS2 or original Xbox title. It doesn’t stand out as much as you would want it to and it does not leave you breathless when you see explosions, bursts of blood or collisions.
The cars in game all feel like they have had their tires battered in banana juice as they slide around with every turn you make. Even with upgrades, their wild control around both tight and loose corners make things incredibly difficult. Especially if you are hunting down someone or desperately changing direction to the next check point. Weapons can come in many different forms from straight forward shunts, throwing cars straight into the air and setting pedestrians ablaze. These can feel great to pull off, especially if you are able to rip apart your opposing vehicles piece by piece. The bad of this however comes from some of them lacking use against the AI. One weapon for example strips the metal off of your opponents cars making them more vulnerable to attacks, sounds good on paper doesn’t it. But in game you need to be right next to your opponent and keep it held down in order for it to successfully strip their car to bits. This results in you taking time out to needlessly strip a car when you can just ram straight into it or use a better weapon that does direct damage. You will find your favourites and use them constantly whilst others will just sit on your weapons bar begging to be used. All of this accumulates to create a game that doesn’t quite know what it wants to do. Does it want to be like a more brutal Mario Kart or is it satisfied with being a lack lustre Twisted Metal?