Bravely Default acted as a shot in the arm for menu-based JRPGs, updating some creakier aspects of battle and reducing much of the bloat which has plagued this oldest of RPG combat systems. When a Bravely Default sequel was teased at the end of the first game, it became a question of whether this new age Final Fantasy would follow the spirit of the series which birthed it, keeping the battle system but changing the entire world or if it would opt for a straight sequel. Bravely Second takes the latter route, keeping many of the original cast members, having its adventure set in the same world but adding new jobs into the mix to bolster its already vast array of class combinations. What results is an RPG which straddles the line between familiar and stagnant, one which stays firmly in its comfort zone and doesn’t really step out of the territory it established in Bravely Default.
Bravely Second occurs two and a half years after the dimension-hopping antics of the first game, where a new threat has arisen to trouble the land of Luxendarc. You follow Yew, a young knight of the Crystalguard who is tasked with protecting Pope Agnes, one of the original four heroes of Bravely Default and head of the Crystal Orthodoxy. After Agnes is kidnapped by the mysterious Kaiser Oblivion and taken to his floating fortress, Yew sets out on a quest to take down the Kaiser and bring peace back to the land. In his quest, he is joined by Tiz and Edea, two other heroes from the first game as well as Magnolia, a soldier from the Moon who fell to Earth in her mission to hunt down the monster that destroyed her lunar home. The returning cast dominate the majority of the game, with Yew fading into the background as the plucky new guy who spends most of his time worshipping his hero Tiz. The clue is in the name, being a blank player avatar who is mainly there to watch the story unfold while the heroes from the last game do most of the heavy lifting. This will become a recurring theme with Bravely Second in that it is way too reluctant to nudge the old cast out of the limelight and chart its own story. The actual plot of following the Kaiser’s fortress all over the world has you travelling to the exact same locales in almost the exact same order as Bravely Default, battling bosses along the way that unlock new jobs. It even replicates the dimension hopping from the endgame of its predecessor but luckily, it does not have you fighting the same bosses up to six times in order to get the proper ending. The main plotline is functional but that’s about all the praise I can give it, as it follows the same story beats of Bravely Default almost to the letter.
This isn’t to say that it is bad, it just feels uninspired. Not only does the plot seem incredibly familiar, but the characters and individual storylines feel like an amalgamation of every JRPG trope under the sun. Each character has some kind of wacky tick, like Yew’s obsession with gravy or Magnolia’s random French outbursts while the villains fall into equally recognisable archetypes like the goth with the creepy dolls or the pretty boy who all the women fawn over. To some, it may feel comfortable and welcoming but if you are expecting Bravely Second to push the boat out as much as the original did, you’re in for some disappointment. Having said that, Bravely Second is a game that revels in its silliness and it’s all the better for it when it does. One of the classes you can equip turns you into a master of cats, there is a lunar colony where everyone speaks French for some unknown reason and there are pigs in every major town which have the power to warp you to cities you’ve already visited. As hinted at with the plethora of Yew and You jokes that never get old during the course of the main adventure, Bravely Second doesn’t so much lean on the fourth wall, as it does knock it down and start to build a kitchen extension. If you are a fan of dodgy puns, shonen anime stereotypes and constant fourth wall breaks, you’ll be having a wonderful time with Bravely Second but otherwise, you’ll become bored of the goody two-shoes heroes and the moustache-twirling villains by the time you reach hour ten.