Taking a break from the usual single player experience of your standard Zelda game, Tri Force Heroes instead follows the path of Four Swords Adventures on GBA and Gamecube, offering a more social quest to complete with up to 3 people.
So, if you walk into Triforce Heroes expecting the grand, narrative-driven experience you usually expect from a Zelda game, then you may end up disappointed. You may also be disappointed if you were expecting the successor to the Four Swords titles. Tri Force Heroes ticks neither of these boxes, making it an odd addition into the Zelda series and therefore may not be everybody’s cup of tea whether you’re a Zelda fan or not.
Though I mention Tri Force Heroes not having the large scaled narrative of a normal Zelda title, it still features a loose story to keep players remotely interested. The story takes place in the realm of Hytopia; a proud, fashion-conscious realm under the rule of the lovely Princess Styla, who befalls a great curse from an evil witch, leaving her without her beautiful clothing and instead donning her in a drab, unflattering onesie. Unlike most Zelda games, you are not the realm’s last hope however. in fact there’s a whole bunch of pointy-eared heroes that are definitely not the real Link, dressed in a variety of clothing, heading out into the perilous Drablands in the hopes to allow the Princess to wear stylish clothing once more.
The story is one element that I can’t help but give props to Nintendo for. The story isn’t one you would expect from a Zelda game and it feels like the developers knew that. Their aim was never make what we would perceive as a real Zelda game, but rather a Zelda game that casual players could simply have fun with.
Tri Force Heroes is heavily advertised as a co-op gaming experience where the player takes control of one of three Links, who willco-ordinate as a team to get through arena-like sections, solve puzzles, defeat monsters and collect loot. As you traverse these areas you are given a certain set of tasks in order to progress through the game, whether it is to rid the room of enemies or using teamwork in order to flip puzzle switches. It’s designed more like a Mario game, with level 1-1, 1-2 and so on, rather than you clearing extended dungeons with puzzles that all fit together, as you would in your standard Zelda game. The levels are well designed and can contain really fun and interesting challenges for people to persevere through as a team using the few items they have at their disposal.