Ubisoftification. A term to describe the recurring negative aspects of Ubisoft’s recent games; excessive pointless collectibles, conquerable landmarks that reveal more of the map, repetitive loot with little purpose, you get the gist. Despite the change in setting from the Himalayas to Oros, a fictional valley in Central Europe, and the leap back in time to the Mesolithic era, Far Cry Primal suffers from these same problems.
Let’s get the technical stuff out of the way. My PC has an i5 4690k, 8GB RAM and an AMD R9 390 GPU. I played Far Cry Primal at Ultra settings and noticed very little in the way of performance issues. It dropped below 60 a few times but only when a considerably large amount of stuff was happening on screen and even then it stayed above 50. Some people are reporting problems however, so I’d recommend looking into it further if your system is in the low-mid range performance wise.
You play as Takkar, an abrasive hunter-gatherer in the Wenja tribe, one of three factions within Oros. Your tribespeople have been scattered, lost their way in the valleys and it’s your job to find them, recruit them and develop your village to help make Wenja the dominant tribe. An interesting concept that could and arguably should lead to a revolutionised Far Cry experience, but whether it does or not is arguable.