Set after Fury Road, Mad Max see’s our hero beaten, left for dead and without his prized Interceptor. Max reluctantly joins forces with Chumbucket, a blackfinger (mechanic) who promises to build him a vehicle so powerful, no one would stand in his way, the Magnum Opus.
So once more into the breach we can open-world gaming. I have to confess that Ubisoft have kind of driven the genre firmly into the floor with their formulaic approach to almost every title they release, but how does Mad Max fair? Eh.
Graphically, Mad Max is hardly stunning but that’s not to say it isn’t gorgeous. Art style can go a long way towards making a game look beautiful and Mad Max nails the look of the universe down to a tee; get lost in one of the sandstorms and you’ll swear you’re in Fury Road. The colour pallet creates such a vibrant vision of what is essentially just a big old desert with a load of rusted junk in it. Truth be told, it looks pretty good for an open-world game, but Mad Max is unfortunate in its timing and comparisons with Metal gear Solid V: the Phantom Pain leave Max more beaten and bloodied than anything he’s suffered in the wastelands. Still, art style over pixels anyday so kudos to Mad Max on this front.
It’s not just the look of the universe that Mad Max knocks out of the park though, the feel and character of the post-apocalyptic wasteland is bang on; you can really tell that Avalanche wanted to do the world justice. It’s a shame they weren’t too bothered about doing the gameplay much justice though.