The building system itself is fantastic, extremely polished and very well thought-out. Foundations, walls, and traps snap together with ease. The style is reminiscent of the building system in Fallout 4, but feels much less cumbersome. Unfortunately, an overwhelming amount of time will be spent rebuilding your creations and it’s not because of the monsters. After a mission is finished, that session is completely irrelevant. The buildings and defenses created simply disappear, making it rather hard to put much creativity and care into a fortress. The building system can be amazing, but having to rebuild the same fortress around another random objective feels much too repetitive. There is a home base that keeps the defenses from previous rounds, and this allows you to continue adding on as time goes on. These levels very infrequent compared to the regular missions, but offer a nice break from the style of the other missions.
Fortnite’s biggest issue right now is repetition. The location changes each mission, but they all feel and play exactly the same. Fortresses must be rebuilt every mission so an absurd amount of time ends up being spent on searching houses for parts and materials. Mining materials out of things takes way too much time to be engaging, and feels like something to just add extra time in each mission.
Progression in the “story” requires doing some amount of in-game tasks to move onto new missions. Some quests require repeating levels a number of times to move on. This causes a lot of cases where you have to play the same mission over and over again until you can progress, and this can feel pretty exhausting. Other missions require searching for survivors or chests during the preparation, and these don’t feel much better. These require a lot of searching through buildings, caves, etc. until you find the required items. Repeating this grind makes searching and mining an almost fifteen minute stint and it is a big obstacle from playing the fun parts of the game. Fortnite could benefit immensely from having a sandbox or endless waves mode. It’s honestly baffling how perfectly these modes would mesh in a game like Fortnite and are completely absent. The mission-based model seems very aversive to the very game design that Fortnite wants to have.