Metro finally travels outside the tunnels of the underground into a single player story driven narrative that sees Artyom, Anna and the rest of the crew explore irritated Russia in search for a place above ground they can call home without monsters, radiation and enemy humans. Although above ground the game still does not take away from the fact you’ll spend a lot of time on a train.
Metro Exodus is able to successfully combine its well-written story-driven narrative that was once linear into an open world platform that is a good length while not taking away from the series trademark tension and scare factor. Thanks to the slow, steady pace of the game Metro is a different take on the usual guns blazing alternatives on the market where atmosphere still takes the limelight when traversing through the various environments of Russia.
Metro Exodus picks up where the previous games left off with a two-year time jump where Artyom, Anna and the rest of the Spartan Rangers are lead by Anna’s father Colonel Miller as they board the train known as the Aurora as they travel across the continent in four beautifully detailed landscapes that span a year of seasons from snowy ruined cities to deserts and forests bursting with greenery.