Call of Duty as a franchise has gotten into the habit of releasing four DLC map packs per title ever since Black Ops I. Black Ops III has carried on that trend and Awakening, the first of the four, has just launched on Xbox One with four multiplayer maps and a zombies map. But as people will always argue, is it worth the £12 they ask for?
Splash is the first multiplayer map, set in a bright and colourful water park with a couple of long range sight lines but predominantly set up for close-quarters combat. I’ve found myself nearly always vetoing Splash when it’s popped up in the pre-game lobby, for one reason only: The spawns are completely broken. No matter the gamemode, it is practically impossible to predict the spawns of the enemy team, and speaking as someone who used to compete at a professional level for Call of Duty, it’s a key aspect to being a successful and fair map. Search and Destroy is the only gamemode that worked well on Splash, likely due to the lack of respawning. If you do play Splash in public lobbies, no matter the gamemode expect to see a lot of SMGs and automatic Assault Rifles – Snipers and LMGs are unlikely to fare well in what is probably the most colourful map to ever grace Call of Duty.
Set in a training zone, Gauntlet has three distinct areas; Jungle, Arctic and Street. It’s as close to a traditional three lane map as you’ll get. Objective-minded players will be in their element with various paths and flanking options meaning SMGs and Shotguns feature heavily. Players who prefer to establish map control won’t be completely lost either, with a few long sight lanes in the middle of the map overlooking the B flag in Domination. As a run and gun player, I’ve had some of my best scores on Gauntlet but for those who prefer to play patiently in corners, Gauntlet probably isn’t the map for you.