VGU Interviews: Pro Rally Driver Sébastien Chardonnet
WRC has been the official video game for the FIA World Rally Championship for some time now, and each instalment keeps getting better. WRC6 has seen considerable input and involvement from professional rally driver, Sébastien Chardonnet; winner of the 2013 WRC3 championship and current participant in WRC1. We were fortunate enough…
VGU Interviews: Will ‘Modernleper’ Bindloss, Pro Hearthstone Player
At the recent Insomnia57 event, we had a chance to talk to Modernleper, a professional Hearthstone player about the event, the Truesilver Championship and Hearthstone in general. VGU: “For readers that haven’t heard of you before, tell us a little bit about yourself.” Modernleper: “My name’s Will Bindloss, Modernleper in…
New Persona 5 Interview Arriving Soon [Update]
UPDATE - Four new screenshots of Persona 5 have been revealed. Since the initial reveal of Persona 5 in 2013, the road to the new entry in the social link filled dungeon crawler series has been paved with occasional teaser trailers at major events such as the Tokyo Game Show, and titbits of information…
Candy Crush Jelly Saga : An Interview With Andreas Olofsson From King
After releasing two of the most downloaded mobile games of all time, King have now released Candy Crush Jelly Saga, the third of their sweet matching puzzle games. To celebrate it's long awaited release, we spoke to the producer of the game, Andreas Olofsson, to tell us more about the newest…
EGX 2014: Dying Light Interview
At EGX 2014 in London, we were able to interview lead designer of Dying Light, Maciej Binkowski. I sat down with him and asked a variety of questions about the game, to see what new details I could dig out after playing the title during both last year's and this…
VGU Interviews: Galactic Princess
In another installment of VGU Interviews, we caught up with Mickaël Mancini, one of the designers on Galactic Princess to discuss this new space-faring RPG. SF- Galactic Princess is heavily inspired by Star Wars, as seen by the story and the promotional art. Are there any other games, films, TV…
VGU Interviews: Shovel Knight
Hot on the heels of its success, we got chance to talk to Sean Velasco and Nick Wozniak over at Yacht Club Games to talk Shovel Knight, fan art, troupples, how to start off as an indie developer and much more. SF: So how are you all reacting to the…
VGU Interviews: Rivals of Aether
With Rivals of Aether being announced just yesterday, I caught up with lead designer, Dan Fornace to talk about the game's design, inspirations for the game, the possibility of online multiplayer as well as much more. SF: From the announcement trailer, we can clearly see nods to fighting games like…
inFamous: Second Son Will Not Feature Any Form Of Multiplayer
Not so long ago rumors were circulating that Sucker Punch's PS4 debut title, inFamous: Second Son, would feature a dedicated multiplayer component. This has now come out to be false, with the original story being a case of mis-translation, or poor wording, on a Japanese website. Clarifying the story, Brand…
Mercury Steam Says Its Next Game Isn’t Coming To Wii U
In an interview with Gamespot, Mercury Steam producer Dave Cox said that the studio's next project will be a PS4/Xbox One title, and will be "completely different" to its recent Castlevania games. According to Gamespot, Cox also shared that the development team had ideas for its most recent game, Castlevania:…
Exclusive Q&A with Hawken Developers: We Talk New Map, New Mechs and Next-Gen
We recently had the chance to pick the brains of the Hawken team over at Adhesive Games to celebrate the release of their latest map, Wreckage. For the uninitiated, Hawken is a free-to-play mech combat title currently setting the PC gaming world on fire with it's mech orientated spin on the…
Atlus Could Use SEGA’s Dormant IPs
In an interview with Famitsu magazine re-posted by Siliconera, SEGA's Chief Operating Officer Naoya Tsurumi talks about the possibility of Atlus working on some of SEGA's older IPs. SEGA recently acquired Index Corporation, the parent company of Atlus, after it filed for bankruptcy in September. Since then, Atlus has announced…
Assassin’s Creed Producer Thinks PC Gamers Don’t Care About Performance
PC Gamers are still wary about Ubisoft. After years of iffy PC ports, as well as extremely restrictive DRM, it is understandable why players are a bit skeptical. Sadly Assassin's Creed IV: Black Flag producer, Sylvain Trottier, has shot the company in the foot a tad. Speaking to Edge, but reported…
EA Will Hold Star Wars License for the Next 10 Years
It may have been the most cruel of teasers, but many fans were bowled over by the announcement of Star Wars: Battlefront 3 at this years E3. It was even better news that the game was being developed by EA owned studio DICE. This left many people happy with EA's…
CD Projekt Red CEO Condemns Publishers Who Use DRM
Polish developers CD Projekt Red are known for their stance on DRM, but in a recent interview with Giantbomb, CEO Marcin Iwinski attacked those who use the controversial practice. CD Projekt Red have stated time and time again that they hate the use of digital rights management, but this may…
Producer Of Assassin’s Creed Movie Reveals He Had Never Played The Series
As one of the films Co-Producers and primary actors, you would presume that actor Michael Fassbender has a passing familiarity with the five game long franchise. In a recent interview with TheDailyBeast, Fassbender explains that he have yet to play a single one. When asked how the project was progressing he…
XCOM: Enemy Within Interview With Lead Designer Ananda Gupta
A few weeks ago, we were given the chance to play around with the new XCOM expansion, XCOM Enemy Within. While we were there, we had a few questions about what we can expect from the expansion, so we caught up with XCOM: Enemy Within Lead Designer, Ananda Gupta to…
Working With Western Dev’s is About Trust Says Miyamoto
In a recent piece in Official Nintendo Magazine, Shigeru Miyamoto talked about working with Western game developers using Nintendo's IP's. He said that the reason these companies can do this is a result of the trust they have: "We built the level of trust with these companies and we know…
Ready At Dawn Reveals New Details About The Order: 1886
On the Sony PlayStation Blog, Ru Weerasuriya, Ready At Dawn's co-founder, has answered some pressing questions about the studios new IP, The Order: 1886! Q: So, exactly what kind of game is The Order: 1886?A: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s…
Death Inc. Interview
1.       What made you choose the art style when portraying the Black Death? Quite a few games with this tend to stick to the semi-realistic, darker colours and design compared to your cartoon style. -          Well exactly! The palette we’re using is far more interesting than many games. And it…