Until Dawn. Is it scary, or is it another bargain bin teen slasher movie which fails to impress? The premise of Until Dawn is not new to the story making scene, but that is the point. Eight teenagers head their way back up to a cabin in the mountains after their friend Josh ask as a sort of closure for the disappearance of this two sisters Beth and Hannah one year before.
As seen in the slasher formula in movies, the teens see themselves isolated away on a snowy mountain accessible only by cablecar from their parents and the rest of civilisation, ready to party, get drunk and “dance”. Before long however, things take a turn for the worse once the group realise they are being stalked by a madman.
Each part of the story is broken down into chapters, and between each chapter you are visited by a mysterious psychiatrist whom asks you a series of questions to see what you are more frightened off. These choices you make such as rats or snakes, knifes or needles, scarecrows of zombies allows the game to change what will be coming at you in an attempt to scare you further. At the time of playing, it was not really noticeable that the choices made that much of an impact, but it was quite obvious that the choices would affect the game. which did not play into the overall theme of subtlety the game had to offer from each tiny choice the other players made.