In Titanfall 2, you play as a pilot. Not the type of pilot that flies a plane through the air, but a pilot in charge of an enormous, imposing, intimidating mech with an array of weapons and tools at your disposal. 2014 saw the release of the original which introduced the concept and this year’s instalment has built upon it. More Titan variants with unique abilities and weapons are now available, while Respawn have listened to the community and introduced a single player campaign; the main feature Titanfall was lacking.
For the first hour, the game is simply teaching you the basics. How to wall run and gain momentum, followed by the different types of weapons and eventually how to pilot a Titan are intertwined into the only sub-par 45 minutes of the story. As soon as you can utilise all your powers and weapons, the campaign goes from strength to strength. The gist of things is that the James MacAllan ship crashes on planet Typhon, and as young Rifleman Cooper you must take the reins of a Titan previously piloted by someone far more experienced. Your goal is to reunite with friendly forces, without being killed by the hostile IMC faction who occupy Typhon.
BT-7274, otherwise known as BT, is your Titan pal and the dynamic between Cooper and BT is akin to a comedy film where Cooper is the down to earth one who can be light hearted about a situation, whereas BT is always very matter of fact – even when it’s not appropriate, leading to a lot of unintentionally funny quips that Cooper comments on. By the end, the personification of BT led me to care a lot more for him and his selfless robot brain than I would’ve imagined six hours prior when he was first introduced.