The Fall is a modern take on an ageing genre, the good old point-and-click adventure game. It’s not the first game to attempt to breathe new life into this ancient game type, with Stick it to the Man and The Cave coming to mind as the most successful attempts to date. But how does The Fall measure up to these greats? Does it abandon too much of its heritage or retain just enough whilst injecting new life into an extremely tired formula?
In The Fall, you take on the role of ARID, the artificial intelligence system on-board a combat suit. Your pilot is knocked unconscious after a fall (The Fall, you might say) and you are tasked with keeping him alive. ARID is programmed to protect her pilot at all costs, however without his permission, she has limited access to her key systems. ARID can gain access to these systems if her pilot’s life is in mortal danger , a concept which drives much of the gameplay.
In practice, The Fall controls like a slow, clunky 2-D platformer with a really long winded, pain in the arse method of picking up objects. You control ARID with the left stick and aim her torch/gun with the right stick. To interact with objects you aim your torch at them, then hold RB to bring up an interaction menu and then select the interaction. It really is a bit needlessly clunky, but it’s still light years ahead of most other point-and-click games, so I can’t complain too much.