The concept of sentient AI has long been one of most popular narrative themes within the science fiction genre. Some of these enlightened individuals choose to live a human existence, such as the android played by Robin Williams in Bicentennial Man, whereas others may be similar to the Cybermen from Doctor Who that seek to rule over other species. The main character of The Fall trilogy, developed by Over the Moon Games, falls into the former category. After awakening to her own existence in the first entry in the series, A.R.I.D. has received the second part of her story in The Fall Part 2: Unbound.
After being forcefully separated from the robotic body that was her home, A.R.I.D, or Autonomous Robotic Interface Device, has now decided to act on her own free will instead of her programmed intellect. In order to find her previous shell, A.R.I.D must travel to various areas of a complex computer network and gain some reluctant allies along the way. The storyline reaches into the deeper aspects of breaking self denial with great effect, especially during the Red Dwarf style scene of ‘helping’ a robot butler come to terms with the fact that his owners are deceased. The five hour storyline keeps going at a reasonable pace, with several moments that will make you question your sense of morality as you help A.R.I.D in her quest.
The gameplay of The Fall Part 2: Unbound is split into three distinct types. You will spend most of your time in the Metroidvania style corridors of the network, jumping and blasting doors in order to reach the next area. The world map feels expansive, with several routes and shortcuts available once you have unlocked an upgrade to A.R.I.D’s equipment later in the game. Alongside this run and gun platforming, there is an element of graphic adventure style interaction will definitely appeal to fans of Telltale Games and Sierra Games. The only minor issue is that you are required to aim your character’s torch styled detection beam to find potential interaction points, rather than simply finding them all once you have walked into their vicinity.