Splatoon 2 brings back everything that made the original great while finding some areas to improve and add new life to Nintendo’s newest IP. Splatoon 2 is about as safe as a sequel that Nintendo could’ve made, and that’s not necessarily a bad thing. This sequel feels like a “deluxe-edition” port of Splatoon with some extra content to help it feel new. If you enjoyed the first Splatoon, chances are you’ll find a lot to like in the sequel.
The vibrant ink-based game-play returns from the original, and feels the same as it did in 2015. Aside from a couple new weapon types, the gameplay is identical to its predecessor. The Splat Duelies is the newest weapon to Splatoon 2, and if your experience is anything like mine has been, you’ll be seeing at least half the players in any given match using the Duelies. Unlike any other weapon, the Duelies give your inkling the ability to dodge-roll. While being a fan of the ink-roller, I find myself going back to use the Duelies for their mobility perk. The ability to roll around enemies and out of danger adds another level of smooth movement in a game that already boasts some of the best movement in a third-person shooter to date.
The combat feels very fluid and exciting, hiding in ink waiting to splat an unsuspecting opponent remains one of the coolest moments in a Switch game thus far. Every weapon has incredible damage but has shortcomings that can be used against it, so no weapon feels overpowered or unbeatable. For example, my preferred weapon is the Splat Roller, it has incredible ink coverage and short range damage. If an opponent is nearby they can be one-shotted easily with the Splat Roller. However, in a mid to long range fight, my opponent will have a major advantage over the Splat Roller. With some clever manoeuvring in the speedy squid form, it is still possible to land a shot on an opponent. This balance causes a generally mixed match of players using short, mid, and long range weapons across both teams.