Robinson Crusoe: Adventures on The Cursed Island is the second version of the game which has been redesigned to make it easier to play with a more concise and clearer rulebook. The co-op board game is set on a cursed island for up to 4 players and each round will last anywhere from 45 minutes to 2 hours depending on the scenario and number of players.
The rulebook is pretty hefty even for the newer version with 40 pages and explains how to set up the game for both 1-2 or 3-4 players with some different rules depending. For two players they just explain how to make the game a little easier by selecting certain cards and adds in an additional character. The solo play is the same rules as the 2 players but gains an extra character with the costs for buildings being the same cost as the 2 players also. These small changes make the game easier to cope with but still provide a challenge.
Robinson Crusoe the board game comes with eight different scenarios that you can play, each has their own different special rules to make it a little different. On top of these rules, each scenario has a unique win condition but the core of the game stays the same regardless of which one you pick.
For each round, it starts with the Event Phase which is about drawing the event cards that have both a direct effect and one that will be in the future. The Morale Phase is next which decides based on your actions if you gain or lose morale. Next up comes the resources collecting which is known as the Production Phase.
The Action Phase is broken down into two parts – Planning and Resolving Actions, it is where you will do most of your stuff in the game. You can in this phase explore the island, build new buildings, gather resources, hunt animals and other auxiliary actions like cleaning the campsite. Each character in the game has two Action Pawns which is basically just a fancy word for being able to do two things each Action Phase. All actions need to be assigned before the game continues and you must use your points for your characters. This seems like a good way of making sure every turn something happens.
It might seem a little unfamiliar at first being forced to use your actions as a lot of RPG based board games let you save and store points to use later. Instead, in Robinson Crusoe looking after your characters is the most important and if you don’t want to do anything at all, just rest. This action will heal your player character of 1 health point and can be useful in later stages of the game.