The night is young. Below, the headlights on the highways look like tiny yellow ants. In front of you, a portable turret is connected to your laptop pointing through an open window of the skyrise apartment you’re attempting to infiltrate. Your fingers clack on the keyboard: “blink 2 fire; pitch 0.8”. You pack up the laptop and CCTV camera displaying the view of the gun and open the first door to go inside. You blink twice and the gun fires, pinging against the button to deactivate the security laser so you can safely enter the ground floor, find the secret entrance to the bookcase, steal the safe and escape.
That’s the gist of Quadrilateral Cowboy, a game that has taken Blendo Games four years to develop. You are a hacker and a thief, with a whole range of tools at your disposal. Not all are available to you straight away; missions must be completed before you’re granted a shopping trip to a black market tech store, ran by a cat who loves his 20s music and dramatic reveals as your purchase opens up. You’re then teleported to a training area to practice using your newly acquired gadget, which is a huge help compared to relying on the in-game manual.