×
  • News
  • Reviews
  • Guides
  • Features
  • Videos
  • News
  • Reviews
  • Guides
  • Features
  • Videos
Log in / Register
REVIEW

Perception Review

by Luke Walsh, July 10th, 2017
  • Perception
  • Reviews
  • News & Features
  • Guides
  • Perception
  • Reviews
  • News & Features

Perception is a horror game with a little difference. Instead of being alone in the dark trying to always find your safe haven of light, you are always thrown into the darkness.

Developed by ex-developers from the Bioshock studio Irrational Games, Perception is a first person horror title where you take on the role of a blind woman. The game lets you confront the fear of the dark in both senses of the word and not let it hold you back while you’re tormented by an unknown entity.

Perception starts off very strong with big ideas on how it can make it a great game but fails to deliver some of those concepts evenly.

In the starting moments of the game, the player is introduced to the protagonist, Cassie, a young woman who has blind since she was born. Plagued by nightmares, it has led her to New England inside a complex mansion with a dark backstory over hundreds of years. She must uncover the secrets of the mansion by using the connection to the building while evading supernatural threats.

The interesting take on Perception is that gamers to be able to play the game need to be able to “see” what they are doing. The game wants you to understand what it could feel like to have been blind since birth but to those who have never experienced it the game decides to give Cassie the gift of echolocation. When she walks across the floor tapping her cane or the chime of a bell rings, it creates an image in her mind but fades into complete darkness if silence lasts too long.

Not to debate on how accurate blindness is, the mechanic works well to give the player a sense of not being able to see but still allow them to progress through the game. It creates tension through the speed and flow of the game, relying on external sounds to show your path or having to move, opening up Cassie to potential dangers. This is heightened when you need to navigate the twisting halls of the mansion but without making noise.

The Presence is the main antagonist of Perception. It’s never really fleshed out what the Presence is but for whatever reason, it is not a fan of Cassie being in the house snooping around. Attracting the Presence happens when you make just a little too much noise. Turning on the TV, running across the hallway or tapping your cane too many times in a row will bring the Presence closer to your location. As there is no combat in the game, your only option is to try and escape and hide until it disappears or you’ll be killed.

I never did find much of an issue with the Presence though, as long as you play smart you will not usually make enough noise to summon it that often. This is useful when your main progression is tied to the exploration of the mansion and coupled with inconsistent checkpoints to save the game, it means you won’t end up backtracking too much. There are some puzzles littered out throughout the mansion and you join together parts of the story with flashbacks and items but nothing is overly complicated or difficult.

As the game is broken down into parts extending over different time periods in the house, you get to the dark history across different timelines. Each is connected in some way but honestly, they work well as standalone mini horror stories which have their own plot twists and finale.

Cassie’s overall story is where the game’s narrative shines quite well but there are parts which can be a little confusing. One of them is the introduction of another character who helps her describe objects she has taken a photo of and uploaded to her phone. It’s never really explained very well and as the game is so focused on her independence this sends the opposite message as she can not do any of the photographic puzzles on her own. As with any veteran of horror, the usual tropes can be found throughout but nothing overly used to take it away from the games unique outlook on blindness.

The game as a horror title stands up particlally well but is quite short only lasting around 4-5 hours but if you are looking for a fleshed our journey of blindness and their journey you will probably be disappointed. It never really delves past the sight loss more than just part of the games overall mechanic to make it different. Although it does add a different layer to horror games, it lacks the overall finesse to tell more of the story around it from a personal perspective of Cassie.

7
Perception is a game full of different ideas on how to change the horror genre both in the narrative and from the game's mechanic but lacks the ability to properly flesh them out. There are some good moments throughout the game which will give you some scares but does not pursue the deeper story around Cassie and her blindness.

Filed under: Feardemic Perception The Deep End Games

Most Anticipated Horror Games Coming in 2016
Perception: First Person Blind Horror Game All About Sound
Powered by Magic
  • VGU
  • Platforms
  • Features
  • Reviews
  • Games

© 2025 VGU.

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.