Since the first unveiling at VGX 2013, No Man’s Sky instantly captured the hearts and minds of gamers across the world. Winning countless awards years prior to release, players were truly infatuated with the beautiful world that Sean Murray and the guys at Hello Games were proposing. The sceptics amongst us however noticed a trend; in every interview, every trailer, every time the game was talked about, there were rarely any specifics mentioned. Questions like “What do you actually DO?” weren’t answered until the game was actually released, Sean himself said in multiple interviews that multiplayer and player vs player combat was in the game, but that turned out to be an outright lie. It’s endured one hell of a development journey but now that the game is finally in the hands of the public, our review looks to see if it lives up to the hype.
There’s over eighteen quintillion planets, 18,446,744,073,709,551,616 to be precise. Each and every single one of them is supposedly unique, with various landmarks and alien monoliths amidst the procedurally generated terrain and often wacky creatures inhabiting them. It’s nigh on impossible that the entire player base throughout the life span of the game will visit them all. Statistically, it’s unlikely you’ll land on any two planets that are remotely similar. Unfortunately, that’s not the case. With 18 hours played, only half of the planets I’ve landed on have had any fauna whatsoever, while there have been quite a few completely barren environments with the odd sentinel drone surveying its domain. Sure, the rock formations will look different and one planet might have a red tint with an incoming storm compared to the previous one with grey skies, but ultimately it’s dull. Empty wastelands with no minerals to mine and a lack of activity isn’t an interesting place to explore.