The Metal Gear Survive experience can be a little strange, as it shares the same skin and name as previous Metal Gear entries, but performs massively different. As the series’ second major departure from the standard Metal Gear formula, MGS pits your custom character against a slew of otherworldly zombies in some strange alternate dimension.
My time with MGS was full of some pretty solid hits, and some pretty major misses. The first of these hits begins with the single-player aspect. The story is much more interesting than I would’ve expected at all, being that the game is selling itself as a co-op focused title. While it may not be entirely true-to-form, seeing cutscenes rendered in the Fox Engine with the same dramatic cuts and dialogue can truly capture the vibe found within cutscenes of the past. A lack of any established Metal Gear characters makes it clear that this isn’t a standard MGS game, but Konami certainly put their best foot forward to trying to capture some of the quirky dialogue. Unfortunately, I found that most of the Metal Gear inspiration doesn’t majorly hang around aside from these cutscenes.