Roleplaying games often visit the theme of post-apocalyptic events, either focusing on the destruction caused by the main antagonists or the characters that are caught in the crossfire. Lost Dimension is a combination of both, and has been developed by Etrian Odyssey co-developers Lancarse. On initial impressions, I was expecting an adventure along the lines of Kingdom Hearts or Tales of Xillia. What I actually played was something entirely different, in the best possible way.
After the world is threatened by a mysterious dictator known as The End, a group of highly trained mercenaries from the global protection team known as S.E.A.L.E.D are transported to his headquarters to defeat him. As they traverse up the mysterious tower that he created in the middle of a bustling city, they learn that a traitor is hiding amongst the group. The End tells the mercenaries that every floor, they must sacrifice a teammate in order to proceed to the next.
Outside of the cut scenes, the main gameplay of Lost Dimension are the missions that you must undertake on each floor. While there are a number of scenarios that are compulsory, a few of them are offered to allow you to increase the experience of your team, or obtain rarer items that you cannot find elsewhere. While each mission presents an enjoyable challenge, the side quests offer nothing except additional experience, which is slightly disappointing, considering that similar RPG’s offer additional exposition to the lore of the world or new abilities that can only be accessing by clearing the extra objectives.