If you picked up Heavy Rain when it was originally released in 2010 on the PS3, you’ll find yourself thinking ‘this really hasn’t changed.’
There has been a small upgrade on graphics and some added bonuses but the remaster doesn’t have the same ‘wow’ factor that I remember the original having. At the time the graphics were cutting edge and the idea was novel. It had felt like a breath of fresh air in a sea of first-person shooters, racing games and fighters. The project opened a lot of doors for games that wanted to focus more on a narrative and work on having an emotional reaction and connection with what was on the screen; but now we have games like The Last of Us which surpass visually, mechanically and narratively.
Mechanically it’s much the same as the original; you can control your characters movement speeds with the analog sticks which I did find far easier in the remaster but whether that was an improvement within the game itself or just due to using a DualShock 4 instead if the 3 I can’t distinguish. To work out your next move you aren’t led by big flashing lights or a strict structure like other games, you listen into your characters thoughts and decide which path you want to take and see how that will play out. You can win awards if you tell your son to go to bed on time instead of watching telly with him all night. This is an area where Heavy Rain was quite revolutionary and something that Quantic Dream bought forward into Beyond Two Souls.