Marcus Fenix and Co have had a pretty hard time over the past over the past 10 years, since Emergence Day, they have been a crack team of “Gears” who have been fighting back the Locust. There were many times in the previous 3 Gears of War titles which were “close calls”, but Gears of War 4 sets an entirely new pace. Set 25 years after the events of the third game, the world of SERA is healing from its battle scars and the Coalition of Governments (COG) have a new plan to repopulate and reform the human race.
Due to the lack of Imulsion, their previous power source, the COG have had to reverted back to other forms of energy such as solar, wind and hydroelectric. This has put strain on the settlements, and divided some who believe the COG are oppressing them, breaking away calling themselves “Outsiders”. This sets the start of Gears of War 4, where after a quick re-cap on the previous games events, you play at Marcus Fenix’s son, JD Fenix who has joined up with a group of Outsiders. Their goal is to go to the COG settlement that is under construction to steal a piece of technology to restore power to their village. The nice thing about the Gears series is that it is easy to pick up again, although I had not played any of the Gears games for a while, I was able to quickly get used to the control scheme, cover mechanics and other bits. For those who might be new to the franchise, coming in at the most recent game (not sure why you would), it still gives you mini-tips on what you need to do.