After the success of Far Cry 5, Ubisoft have decided to allow us a return trip to Hope’s County in a standalone game named Far Cry: New Dawn. This new experience takes place after a nuclear attack has rendered the world into a post-apocalyptic wasteland. This trip to the end of the world is a first for this long running first person shooter franchise, but Far Cry: New Dawn’s apocalypse motif match the thrill of escaping a cannibal inhabited island or disbanding the influence of a religious cult?
Seventeen years after the nuclear apocalypse, this new version of Hope’s County is ruled by a group of vigilantes known as the Highwaymen, who are ruled by ruthless twin sisters Lou and Mickey. These twisted siblings’ rule by intimidation and brute force, expecting everyone to fall into line with their plans. This time around, you play as a character known as the Captain, who works as an enforcer for a group of heroic civilians, led by a man named Thomas Rush. The game’s storyline is roughly half the size of Far Cry 5, in a similar manner to how Uncharted: The Lost Legacy was a condensed version of the familiar Uncharted experience. This change works to New Dawn’s benefit, as the story continues at an even pace, without any filler content to keep you playing for longer than necessary.
For the most part, the gameplay structure of Far Cry: New Dawn sticks to the tried and tested Far Cry formula. After your group is ambushed by the Highwaymen, you are rescued by a young woman named Carmina Ray, who was born right after the nuclear attack took place. After being taken to her home, a freedom fighter base by the name of Prosperity, you are enlisted to help strengthen their resistance. You help to strength Prosperity’s potential by recruiting people scattered across Hope’s County who can help their cause. Like the previous Far Cry games, each character has a vibrant personality, especially the antagonist twin sisters, the hyperactive cartographer named Bean and a blind weapons expert named Grace.