The theme of roaming dungeons and defeating monsters have been a role playing game staple for many years, but the idea of capturing the monsters that you find inside for use at a later date is limited to a select few. Sting Entertainment’s latest release, Dungeon Travelers 2: The Royal Library & the Monster Seal borrows from a lot of previously released roleplaying games such as the Tales series and Ni No Kuni, whilst at the same time offering new twists that will rise the eyebrows of even the most open minded JRPG fan.
In the kingdom of Romulea, powerful monsters have been appearing and causing distress to the residents. In order to combat this problem, several groups of heroes are sent to the dungeons where they reside, along with a special class of scholars known as Libras. In a similar vein to Pokemon and the anime Cardcaptor Sakura, these individuals have the power to seal the monsters inside magical tomes. The player follows the story of Fried Einhard, a newly qualified Libra who joins with a ragtag group of adventurers with a range of abilities and personalities to help neutralise the growing threats.
The meat of Dungeon Travelers 2’s gameplay is inside the labyrinthine dungeon areas outside of the Royal Library. Anyone who has played Etrian Odyssey or Persona Q will feel right at home here, as you navigate the mostly subterranean areas in first person view, and encounter monsters within the same perspective. The mini-map is filled in as you go, and although you do not receive special items for exploring every inch of the dungeons, it is worth looking a little bit harder, as vital weapons and healing items can be found in some of the harder to reach areas. For the bigger maps, helpful shortcuts are provided, which saved my bacon on more than one occasion when I didn’t have an escape item in my inventory.