If there is one thing that films and games with parallel universes have taught us over the years, it is that jumping between them can be either highly productive or deeply catastrophic. This is certainly the case in Dreamfall Chapters, which is the third entry in The Longest Journey series which began back in 1999. Initially funded via Kickstarter in 2013, Dreamfall Chapters was originally released for PC, but has now received the long awaited port to both PS4 and Xbox One. The game has translated well to consoles, with only a few minor problems which survived the porting process.
The plot of Dreamfall Chapters takes place sometime after the events of the second game in the series, which was named Dreamfall: The Longest Journey. Almost immediately, we are reintroduced to the three parallel worlds which make up the franchise’s universe. There is the technology focused corrupted utopia known as Stark, the medieval styled magical world known as Arcadia and finally the in between world known as the Storytime. You take on the role of both Zoe Castillo, a young woman from Stark who can travel between the dimensions, and Kian Alvane, an Arcadian apostle who betrayed the cause he once believed for a greater destiny.
Unlike the prequels, Dreamfall Chapters adopts the third person adventure game perspective seen in many modern adventures like Yesterday Origins. In combination with the usual inventory system puzzles and conversation trees, both Kian and Zoe are able to choose to touch and interact with several objects using an analogue stick gesture once they have been engaged. For the most part this works as expected, although the lack of cursor on screen makes it sometimes difficult to see where exactly you are looking at. What makes this mechanic feel unique is when Zoe enters the Storytime, and she is able to manipulate several elements such as the light sources to help break people out of their nightmares and return to reality.