Dragon Quest has been and still is a great representation of a classic JRPG, and this formula can still be seen in Dragon Quest XI. As a result, XI becomes a strange mishmash of extremely old cliché plot pieces and some genuinely neat advancements.
Starting from the story, it’s hard to say that this isn’t something you’ve already seen before. Your character is a nameless silent protagonist who was sent down the river as a baby and found by a small village. Your character becomes of age only to find out that he is the Luminary (Chosen One.) Even the idea of the Luminary is pretty standard, as their whole existence is a being of light, whose sole purpose to destroy all darkness and save the land of Erdrea. This isn’t to say that there aren’t some enjoyable twists and turns in the story, but the plot is definitely not gaining points in the uniqueness department. Your character is informed that the Luminary was a hero of old, who is only reincarnated when the world needs him. As your protagonist leaves his hometown and his childhood friends, he sets off to the kingdoms of Erdrea to enlist in the help of kings and spread the word that the Luminary has arrived.