Reviewing a Civilization game is tough, each iteration of the series has the same core mechanics, you control a civilization and must win the scenario through the force of your military, by becoming to most cultural, or reaching the furthest in scientific research. This has been the game of Civilization for more roughly 25 years, it doesn’t change, except it does, just enough to keep every title in the series feeling like a fresh new take on the aging formula, and Civilization 6 is no exception.
Firaxis have taken their time with Civilization 6, in fact it has been six years since the release of Civilization 5, thus making the longest gap between major Civilization titles. This means Firaxis have spent the last 6 years developing the title, improving on the mechanics that worked in the previous title, and completely revamping the things that didn’t.
When starting up a new game there may be a few things you will notice is different from the previous titles, mainly that there are a few factions in the previous games that no longer appear in Civ 6, mainly my favourite nation; The Celts. The Aztecs also seem to be missing as playable nations. These are only minor issues, and understandable that every race won’t make it into the vanilla game and will most likely return as DLC. Don’t worry, tyrannical leader and ruthless dictator; Gandhi is still there.
The best thing about this new Civilization title is just how many new gameplay mechanics the company has added, without it feeling like too much information piling you at once, it’s a long list of complexities that is introduced in a way that feels manageable as well as being very simple to get to grips with, this is all used via the fantastically simple user interface alongside the genuinely helpful advice of the in-game advisor.