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REVIEW

Chibi Robo! Zip Lash Review

by Marc Smith, November 15th, 2015
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It seems an interesting choice that Nintendo would choose the little known Chibi Robo to spearhead a new title on the 3DS when there’s a plethora of more well established waiting at the side-lines. Even stranger that Nintendo would take this new title in a completely different direction to its roots. The original Chibi Robo adventure had the player navigating the cute little robot around a domestic house, completing chores and tasks for a suburban family. This time around, Chibi Robo is not confined to a domestic home but instead travels across different continents in the hopes of stopping of an alien invasion. Along the way Chibi must rescue other robots, defeat bosses and pick-up garbage to keep the world clean.

The story is rather silly, but the game’s visuals compliment it nicely. Lots of a bright colours and squeaky-voiced characters are crammed into the game’s rather bizarre world. Much to my surprise also, I found that the game has a very good sense of humour, firing off a lot of jokes that really hit the mark. The graphics aren’t particularly stunning but they do the job, they’re bright, colourful and easy on the eyes. They’re not the worst I’ve seen on the system, but the 3DS is capable of so much more.

The easiest way to sum up the game is that it plays like a cross between Yoshi’s Island and Bionic Commando. Two platformers that are stylistically worlds apart but share a lot of core gameplay elements. Each level has a set amount of collectables and cute enemies to subdue (a la Yoshi), alongside intricate and precise platforming by way of an extendable plug (Like the Bionic appendage of the Commando). There’s also a number of bosses to defeat like giant robotic rabbits and alien motherships. All of the bosses are well designed, but are generally quite easy to defeat. 

 

From there on it’s the standard six worlds split into six levels with a big boss to defeat at the end. At the start of each level Chibi-Robo’s cord can only reach a certain distance. You must collect blue orbs in order to increase its length so it can be more useful for platforming and combat. This idea works well as it encourages the player to explore the levels and defeat as many enemies as possible. Once you’ve reached maximum cord length, you can then go back through the level and access previously unaccessible areas and solve new puzzles. It can also be helpful in traversing levels as the cord also acts like a grappling hook and a way of gliding through the air.

It’s a fun feature, but a lot of the time it’s re-used in the same ways as puzzles tend to repeat themselves and the platforming remains at a consistent level of difficulty. The game is also quite lenient and usually has markers on the ground showing you the best place to stand to get the most out of your cord. It’s appreciated in the earlier levels, but after a while I feel the game should take them away to make it more of a challenge. The biggest gripe I could find with the game is that you can only aim forwards and diagonally with your standard attack, but have free-reign on Chibi’s charged attack. Not being able to attack upwards can be quite frustrating as it means you must hit floating blocks or enemies from unconventional angles and it can slow the game’s pace down tremendously.

The strangest feature for me was the use of a spinner to determine which level you go to next. You’re awarded a number of spins by hitting a particular space-ship in the final room of the level. Once you’ve spun, you can decide if you’re content with your move, or try spinning again if you have the option. This strikes me as a little pointless, because it’s possible to trap yourself in a level you’ve already beaten and forces you to finish it again just to have another shot at progressing. This even lead to me turning off the console a few times as I couldn’t bear to repeat the process.

Overall it’s not a terrible game by any means, it’s just very by the numbers and doesn’t seek to innovate or change up the formula. It’s a great pick-up and play title but doesn’t offer much else in terms of longevity. If you’re like me and enjoy a Nintendo platformer, then there’ll be enough here to keep you satisfied, if not a little unfulfilled.

6
Fun in short bursts but it doesn't have enough new ideas to really capture your attention. Fans of platformers will most certainly enjoy it though.

Filed under: Chibi-Robo! Zip Lash Nintendo

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