For many years visual novels have remained exclusive to PC, as it was not believed that they had enough commercial appeal to warrant a release on other platforms. This barrier has been lifted in recent years thanks to the arrival of digital storefronts, which has allowed developers such as 5pb. to create unique experiences such as Chaos;Head, Stein’s Gate and Psycho-Pass Mandatory Happiness for consoles such as the PS Vita and PlayStation 4. Their latest visual novel, Chaos;Child is a direct sequel to Chaos;Head, retaining many of the mechanics that the original game utilised and continuing the story after the events that permanently altered reality for the citizens of the game’s representation of Tokyo.
The events of Chaos;Child take place six years after the original, focusing on a teenage orphan named Takuru Miyashiro, his non biological sister Nono Kurusu and Serika Onoe, one of Takuru’s most trusted friends. After a series of bizarre murders take place, Takura and his fellow reporters at his high schools newspaper club decide to try and find the culprits. They eventually learn that the murders involve individuals with supernatural abilities, and that Takuru himself has the power to create delusions that can alter reality. The twists and turns that take place are typical of your average Japanese anime, including brutal murders, hidden conspiracies and several unique love interests. The solving of each murder feels satisfying, particularly if you used to Takuru’s delusion abilities to view each situation from a different perspective.