Even with the best view in the city, it was impossible to find a decent cup of coffee.
If you thought that the over world of Arkham City was large, then you will be stunned as Rocksteady claimed before launch that Arkham Knight’s map would be three times as large. This raised warning flags for me at first, but as soon as I realised why they had made this change, it ceased to become an issue. One of Batman’s most recognizable gadgets, the Batmobile, is now playable for the first time in this series. The bigger game world is necessary to accommodate the behemoth that is Batman’s multi-purpose car, and the redesigned map screen allows for easier navigation between waypoints because of the larger scale.
The FreeFlow combat system using melee attacks and gadgets hasn’t changed much since the previous instalment, but the addition of combat inside the Batmobile is quite simply incredible. Although some of the original tutorials can be a little unforgiving when getting used to the weapons, the tank like movement offers quick precision, and proves to be a more effective way to reverse than using the intended button. The driving physics and boosting systems are a little loose, but with the ability to morph into battle mode whenever you want to, any unnecessary collisions can easily be avoided.
As well as being the last game in the Arkham saga, it is the first to be released on the newest generation of consoles, namely PlayStation 4 and Xbox One. The graphical overhaul that has taken place is nothing short of awe-inspiring, with the vast environments such as the over world of Gotham City and the dynamic rain effects being some of the best visual effects to be shown on a home console. The character models and clothing also share in the next gen glory, allowing you to see details such as hair movement, facial expression and clothing physics, in particular Batman’s cape, which can now move dynamically instead of being limited to a set of specific animations.