Ever since I was a wee lad, the concept of coding has been fascinating to me. The prospect of speaking in a way that a machine can understand, teaching it to perform tasks in certain patterns, only inhibited by your own logical view of the system. Of course, like most I think coding is incredibly difficult and hold much respect to those that are capable of creating lines upon lines with ease. For someone like me, Autonauts offers a very prospective niche that happens to scratch a long-forgotten itch like nothing else has.
Autonauts presents the cute-block player with a procedurally generated world, not unlike what one might expect when loading up a world in Minecraft. The tutorials presented to you begin to guide you in the creation of tools, mining, chopping wood, building structures, etc. It’s not long before you start to realize that these tasks take quite a lot of time, and it’s a big world out there, begging to be filled with your creations. This is where the unique nature of Autonauts comes to play.