Guild of Dungeoneering turns traditional dungeon crawling on its head by putting a new spin on classic game play – rather than controlling a dungeoneer, players build their dungeon around him (or indeed her). Using a random deck of cards, players can expand the dungeon and strategically place loot and monsters to lure their dungeoneer in the direction they want him to go. When their dungeoneer confronts a monster (either willingly or not), battle lines are drawn and the victor will be decided on how cunning a player is with the hand that’s been dealt to them.