A lot of games over the years have been referred to as the ‘Perfect Game’ and most of us can more than likely name a few of them. The Legend of Zelda: Ocarina of Time, Super Mario 64, Half-Life 2, Final Fantasy VII to name just some of them. Each of these games has been called perfect in some way shape or form, but is this true? Should we call these games perfect? Heck, should we call any game perfect?

Let us take a look at some of the most highly regarded games of all time, starting with the aforementioned Legend of Zelda: Ocarina of time. There is no denying that Ocarina did a lot right in bringing the Legend of Zelda franchise into the third dimension. However, it does contain some areas that are a tad weak. A point raised by Youtuber ‘Egoraptor’ in his Sequelitis series is that a lot of Ocarina of Time’s battles require an aspect of waiting as a mechanic. He also talks about the cons of Ocarina’s famous Z-targeting system and how it creates a disconnect to the world around you. I found myself agreeing with these points, in fact, it’s what lead me to think about this subject.

These are valid criticisms for the game; I loved Ocarina but oh boy, some fights are just time wasters. On the Z-targeting issue, yes focusing a players attention does limit their connection to the world around them. It got me to looking at the other games I mentioned above as well with a more critical eye. Final Fantasy VII does take way too long to actually get you out of Midgar and that turns players away. Half-Life 2’s Gordon Freeman is a terrible character in a game that has several great characters. Super Mario 64, despite its massive achievement, does have some camera problems.

"I bet you’re still upset though right? Don’t worry; it’s quite normal"

"..for me it’s Sonic CD. I love that game with all my heart."

"Half-Life 2’s Gordon Freeman is a terrible character in a game that has several great characters..."