This deck has been tailor made to take on Rogue decks and beat them in the mid to late game. This deck makes one big assumption; the Rogue is going to complete their quest and there is little you can do to stop it. It then tries to win after this, which is possible if you have set up your board state correctly.
The Murloc package is here to give you a solid board presence in the early game, allowing you to rack up damage while keeping card advantage via Hydrologist and Primalfin Lookout. In the mid game, about when the Rogue should be completing the quest, swam the board with as many cards as you can with your hero power, Finja or Vinecleaver.
After you have done this, play a copy of Sunkeeper Tarim or the Equality-Consecrate combo to clear the board and give you a massive advantage. Thanks to Stonehill Defender, you are more than likely to discover another Sunkeeper, Tiron or Wickerflame so don’t be afraid to drop these cards when you need them in order to survive and heal.
By the time you reach the late game, you should be able to push ahead for a win or, if you set up correctly, proceed to deliver the final few blows.
Swam and deal damage in the early game, maintain your board in the mid game and force them to the late game to win. Should win around turn 10 if all goes to plan.
Must keeps against Rogue:
- Vilefin Inquisitor,
- Stonehill Defender, (with the coin)
- Murloc Warleader,
- Gentle Megasaur.