Back from your travels again? Take a seat and join us for another Witchwood Card Reveal. Today we have more Legendary minions and some love for Paladin and Rogue.
Diving straight in with a mighty Battlecry is the new Druid Legendary, Splintergraft. This is an 8 cost 8/8 that adds a 10 cost 10/10 copy of a minion on the board to your hand. Any card that adds more fuel to the fire has potential. This one is no different. Having powerful, late game bodies is always nice to have. Better yet, why not have copy of useful Battlecry or Deathrattle minions? Or, an even bigger Lich King.
For the Mages amongst us, and those who love cards of now Wild sets, we have Toki, Time-Tinker. For 6 mana you get a 5/5 body and a Battlecry that adds a Legendary from the past. Do you miss blowing away the opponents chances with Ragnaros? Do you love taking control of powerful minions with Sylvanis? Well, this card could add those famous cards to you had from a crack in time. It seems a very fun card to use. Not all that reliable in the competitive sense but, can create some wonderful scenarios.
We are shadowing Rogue next with two cards. Pick Pocket is a 2 mana Echo spell that adds a random card to your hand from your opponents class. The value gained from this card varies from each use and depending on the class you steal from. However, the more you use it in a turn the greater the chance of obtaining something useful. It should make for some very interesting and fun gameplay. Unfortunately, initial thoughts are that there are better cards to consider for competitive play.
Peering out of the cold, dark mists is Mistwraith. A 4 cost 3/5 that gains +1/+1 whenever you play an Echo card. So far, Rogue has three Echo cards thus far with some more in the Neutral category. So there is plenty of potential for this card. It can be considered similar to Questing Adventurer, which has seen a fair amount of play in this class over the years. If we are grouping them together then Mistwraith could see some popularity when playing in a Miracle esque desk. Quite exciting.
Now for the light in the darkness, Paladin. They gain a new Weapon called Silver Sword. For a very costly 8 mana, you get a 3 attack and 4 durability weapon that gives your minions +1/+1 whenever you attack. Because of the high cost, it doesn’t seem to fit all to well with aggressive variants of the class, which would normally be associated with buff effects. However, when considering the mid/control deck types, a slow roll of ever growing minions that trade favorable is appealing. By playing Silver Sword followed by Rebuke and minions on the next turn, the opponent will have their hands tied in the best of situations. An interesting card to experiment with.
The second Paladin card is Bellringer Sentry. Reminiscent of Mysterious Challenger from The Grand Tournament, this 3/4 minion puts a secret from your deck onto the battlefield on its Battlecry and Deathrattle, all for 4 mana. Initial feelings for this card are very positive. We could see a reappearance of Secret Paladin and an aggressive version at that. Albeit, the Secrets of this class are only valued at 1 mana, they are very disruptive and force the opponent to play around all possibilities. It’s hard not to look forward to this card when also considering Hydrologist in the same deck.
Lastly, we have spooky Neutral card by the name of Voodoo Doll. Hand this one with care as for 3 mana you get a 1/1 with a Battlecry allows you to choose a minion of the board. It’s Deathrattle destroys that minion. The possible plays with card are vast and full of fun. Consider giving it Taunt to force the opposing players hand, ping it with the Mage Hero Power, or use it as a bridge for targets that Defile can’t reach. You are only limited with your imagination regardless of how you like to play.
And that’s all for now. If you feel you have missed some cards, please check out our previous articles. Also, all revealed cards are on the official Hearthstone website. Until next time, smile and game.