Milestone s.r.l. have released the last in a series of developer diaries dedicated to Sébastien Loeb Rally Evo, its new, exclusive IP.
This third and final developer diary features Mattia De Nadai, Lead Programmer at Milestone, in discussion with Roberto Buffa. The diary covers: shading technologies, and how lighting calculations provide photorealistic effects for the game assets; particle effects, a vital element in rally games, where interactions between the vehicle and the various different types of road surface are key; vegetation management, analysed on-site and developed over a series of stages for the fullest and most realistic vegetation ever seen in a rally game; and vehicle physics and 3D simulation, developed in collaboration with multiple champion Sébastien Loeb, guaranteeing players an authentic rally experience.
The previous developer diary videos are available at the following links: First Dev Diary (Design), Second Dev Diary (Artist).
Currently in development at Milestone studios in Italy, Sébastien Loeb Rally Evo will be available in autumn 2015 on Xbox One, PlayStation 4 and PC.