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Infamous: Second Son Lead Designer Leaves Sucker Punch

Infamous: Second Son lead designer Jamie Griesemer has announced he will be departing from developer Sucker Punch. The news comes via twitter, just ahead of the PS4 exclusive’s March 21st release.

Griesemer joined Sucker Punch in 2011 as a boss designer for the Infamous 2 expansion, Infamous: Festival of Blood, before moving onto Second Son.

Prior to his employment at Sucker Punch, Griesemer was a developer at Bungie, starting as a Halo developer in 2001 and moving onto game design lead on Halo 2. Griesemer provided “additional design” to Halo 3, Halo Wars, Halo ODST and Halo Reach, before moving to game designer on Destiny, which launched later this year.

Currently Griesemer hasn’t divulged what prompted his leaving or what his plans are for the future.

Infamous: Second Son comes as one of the PlayStation 4’s first major titles of 2014. The game features new protagonist Delsin Rowe, who possesses super-human powers such as the manipulation of smoke, electricity and ‘neon.’